Online or onsite, instructor-led live Virtual Reality (VR) training courses, participants will learn how to use virtual reality in developing games as they step through hands-on exercises that tackle the different topics and components of VR game development.
VR training is available as "online live training" or "onsite live training". Online live training (aka "remote live training") is carried out by way of an interactive, remote desktop. Brussels onsite live Virtual Reality (VR) trainings can be carried out locally on customer premises or in NobleProg corporate training centers.
NobleProg -- Your Local Training Provider
Brussels
Business Center Copernico Science14, Rue de la Science 14, Brussels, Belgium, 1040
Most of the European Union's Brussels-based institutions are located within its European Quarter, which is the unofficial nam...
Most of the European Union's Brussels-based institutions are located within its European Quarter, which is the unofficial name of the area corresponding to the approximate triangle between Brussels Park, Cinquantenaire Park and Leopold Park (with the European Parliament's hemicycle extending into the latter). The Commission and Council are located in the heart of this area near to the Schuman station at the Schuman roundabout on the Rue de la Loi. The European Parliament is located over the Brussels-Luxembourg station, next to Luxembourg Square.
The area, much of which was known as the Leopold Quarter for much of its history, was historically residential, an aspect which was rapidly lost as the institutions moved in, although the change from a residential area to a more office oriented one had already been underway for some time before the arrival of the European institutions. Historical and residential buildings, although still present, have been largely replaced by modern offices. These buildings were built not according to a high quality master plan or government initiative, but according to speculative private sector construction of office space, without which most buildings of the institutions would not have been built. However, due to Brussels's attempts to consolidate its position, there was large government investment in infrastructure in the quarter. Authorities are keen to stress that the previous chaotic development has ended, being replaced by planned architecture competitions and a master plan. Architect Benoit Moritz has argued that the area has been an elite enclave surrounded by poorer districts since the mid-19th century, and that the contrast today is comparable to an Indian city. However, he also said that the city has made progress over the last decade in mixing land uses, bringing in more businesses and residences, and that the institutions are more open to "interacting" with the city.
Virtual Reality is a field that employs computer-generated scenes to simulate a realistic lifelike experience.
In this instructor-led, live training, participants will learn how to use virtual reality in developing games as they step through hands-on exercises that tackle the different topics and components of VR game development.
By the end of this training, participants will be able to:
Understand the fundamentals of Virtual Reality
Learn in-depth Virtual Reality concepts
Develop their own VR game
Audience
Developers
Game developers
Programmers
Hobbyists
Format of the course
Part lecture, part discussion, exercises and heavy hands-on practice
In this instructor-led, live training in Brussels (onsite or remote), participants will learn the basics of Virtual Reality and how to create a VR application.
By the end of this training, participants will be able to:
Understand the physical principles and different applications of Virtual Reality.
Understand the challenges in Virtual Reality.
Choose from the different platforms available for VR development.
Augmented reality demo application made in unity focusing on augmentation of print based media with images, texts, or videos.Demo virtual reality application along with how can virtual reality change the way we tell the story and its emotional impact.
In this instructor-led, live training in Brussels, participants will have extensive opportunity for hands-on practice in developing VR applications. Through interactive discussions and project-based exercises, participants will steadily build their sample VR apps. By the end of this course, participants will have gained the knowledge and practice to build their own production version of a VR app to publish online.
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